The image above is a screenshot from level 1 of ‘Perfect Timing’. This game was created as a second-year assignment for WSOA2006A. The aim of the assignment was to investigate the how the core mechanic of a game impacts the player experience without any addition of colourful aesthetics. The player takes control of a ball and has to navigate through the level via a drag and aim mechanic. Furthermore, the time scale is slowed down every time the player right-clicks. This became the inspiration for the name of the game since the player has to time when to use this mechanic in order to survive.
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